Shoreline Studios (part 1)

Gary Zacuto and Garrard Whatley

SHORELINE STUDIOS

Gary Zacuto and Garrard Whatley of Shoreline Studios explain how they use NUGEN Audio’s ISL True Peak Limiter in creating sound design for some of the world’s top game trailers

×
Select product
Shoreline Studios (part 1)
Buy Now

Gary Zacuto and Garrard Whatley

SHORELINE STUDIOS

Gary Zacuto and Garrard Whatley of Shoreline Studios explain how they use NUGEN Audio’s ISL True Peak Limiter in creating sound design for some of the world’s top game trailers

Maintaining dynamics

Keeping a mix dynamic without peaking above spec can be challenging, especially when dealing with something as impactful as a game trailer.

 

A transparent limiter such as ISL can be indispensable in this situation. Plus, ISL’s True Peak functionality prevents any inter-sample peaks from slipping through the net.

Violent, aggressive fun

"The video game world is a pretty aggressive if not violent world, and I gotta say it's kind of fun to be creating sound for that."

Making the listener believe

"It can sound like anything, as long as you're seeing the image and you're hearing the sound and you believe that they belong together."

Limiting you can trust

When it comes to limiters, "the ISL is probably the one I gravitate to the most often… it is basically on my master output of every project that I do."

"When we get a specification that says, you know, your True Peak can be at a -2.0dB, they don't mean a -1.9dB."

Related products

Newsletter sign-upEnter your email address for NUGEN Audio product news, offers, tips and interviews

More like this

ARTISTS & STORIESCOMMUNITYISLLOUDNESS TOOLKITMODERN MASTERINGNUGEN POSTSURROUND SUITE

Share this

Copyright â’¸ 2018 NUGEN Audio

Terms & Conditions | Privacy Policy | Cookies
Shoreline Studios (part 1)
Buy Now

Gary Zacuto and Garrard Whatley

SHORELINE STUDIOS

Gary Zacuto and Garrard Whatley of Shoreline Studios explain how they use NUGEN Audio’s ISL True Peak Limiter in creating sound design for some of the world’s top game trailers

Maintaining dynamics

Keeping a mix dynamic without peaking above spec can be challenging, especially when dealing with something as impactful as a game trailer.

 

A transparent limiter such as ISL can be indispensable in this situation. Plus, ISL’s True Peak functionality prevents any inter-sample peaks from slipping through the net.

Violent, aggressive fun

"The video game world is a pretty aggressive if not violent world, and I gotta say it's kind of fun to be creating sound for that."

Making the listener believe

"It can sound like anything, as long as you're seeing the image and you're hearing the sound and you believe that they belong together."

Limiting you can trust

When it comes to limiters, "the ISL is probably the one I gravitate to the most often… it is basically on my master output of every project that I do."

"When we get a specification that says, you know, your True Peak can be at a -2.0dB, they don't mean a -1.9dB."

Related products

Newsletter sign-upEnter your email address for NUGEN Audio product news, offers, tips and interviews

More like this

ARTISTS & STORIESCOMMUNITYISLLOUDNESS TOOLKITMODERN MASTERINGNUGEN POSTSURROUND SUITE

Share this

Copyright â’¸ 2018 NUGEN Audio

Terms & Conditions | Privacy Policy | Cookies

Maintaining dynamics

Keeping a mix dynamic without peaking above spec can be challenging, especially when dealing with something as impactful as a game trailer.

 

A transparent limiter such as ISL can be indispensable in this situation. Plus, ISL’s True Peak functionality prevents any inter-sample peaks from slipping through the net.

nwA4pleQgbc

×

Violent, aggressive fun

"The video game world is a pretty aggressive if not violent world, and I gotta say it's kind of fun to be creating sound for that."

Making the listener believe

"It can sound like anything, as long as you're seeing the image and you're hearing the sound and you believe that they belong together."

Limiting you can trust

When it comes to limiters, "the ISL is probably the one I gravitate to the most often… it is basically on my master output of every project that I do."

"When we get a specification that says, you know, your True Peak can be at a -2.0dB, they don't mean a -1.9dB."

Related products

ISL
header-icon-product-ISL

ISL is a transparent look-ahead limiter designed to allow you to get on with creative audio production while it takes care of True Peak compliance for you.



FIND OUT MORE
ISLst
header-icon-product-ISL

ISLst is an intelligent look-ahead brick-wall limiter that provides highly transparent True Peak limiting for all stereo & mono content.



FIND OUT MORE
LM-Correct
header-icon-product-LM-CORRECT2

LM-Correct gives you a unique, immediate and hassle-free route to loudness-compliant audio in your day-to-day loudness workflow, saving you time and preventing costly mistakes.



FIND OUT MORE
BUNDLE
Loudness Toolkit
header-icon-product-LOUDNESS_TOOLKIT

The most powerful loudness solution available for your NLE/DAW today. 4 products working in concert to deliver unsurpassed quality and workflow efficiency.



FIND OUT MORE
BUNDLE
NUGEN Post
header-icon-product-POST_PACK

An uncompromising collection of 11 must-have plug-ins for high quality broadcast, film and game audio production.



FIND OUT MORE
Newsletter sign-up
Enter your email address for NUGEN Audio product news, offers, tips and interviews

Share this

×
SEARCH
Exact matches only
Search in title
Search in content
Search in posts
Search in pages
Filter by Categories
News Blocks
Product
Quotes
Uncategorised
User Story Blocks

Copyright 2018 NUGEN Audio