Shoreline Studios (part 1)

Gary Zacuto and Garrard Whatley

SHORELINE STUDIOS

Gary Zacuto and Garrard Whatley of Shoreline Studios explain how they use NUGEN Audio’s ISL True Peak Limiter in creating sound design for some of the world’s top game trailers

Maintaining dynamics

Keeping a mix dynamic without peaking above spec can be challenging, especially when dealing with something as impactful as a game trailer.

 

A transparent limiter such as ISL can be indispensable in this situation. Plus, ISL’s True Peak functionality prevents any inter-sample peaks from slipping through the net.

nwA4pleQgbc

×

Violent, aggressive fun

"The video game world is a pretty aggressive if not violent world, and I gotta say it's kind of fun to be creating sound for that."

Making the listener believe

"It can sound like anything, as long as you're seeing the image and you're hearing the sound and you believe that they belong together."

Limiting you can trust

When it comes to limiters, "the ISL is probably the one I gravitate to the most often… it is basically on my master output of every project that I do."

"When we get a specification that says, you know, your True Peak can be at a -2.0dB, they don't mean a -1.9dB."

Related products

Newsletter sign-up
Enter your email address for NUGEN Audio product news, offers, tips and interviews

Share this

× [wpdreams_ajaxsearchlite]

Copyright 2026 NUGEN Audio

About Us | Contact | Terms & Conditions | Privacy Policy | Cookies

By clicking "Accept All Cookies" you agree to the storage of further first- and third-party cookies to analyse site usage and assist in our marketing efforts.

You can choose to allow optional cookies via "Cookie Settings". For more information see the NUGEN Audio privacy policy.